Splinter-Cell

The storyline is similar in most of the games. Terrorists are planning an attack by [|weapons of mass destruction], usually by use of [|information warfare], and Sam Fisher needs to prevent this. The missions range from [|gathering intelligence] to capturing and/or eliminating terrorist operatives. Stealth is a critical aspect of gameplay; shooting and killing any civilians or enemy units may result in mission failure or increased difficulty (as guards may arm themselves to better prepare for an attack). An alarm usually occurs if a non-player character spots a casualty, an unconscious person, or Sam Fisher himself. In the first two games, the mission is aborted after a set number of alarms have been triggered; sometimes only one will end a mission prematurely, depending on the mission. The third game features a new system, in which enemies move up to a new level of awareness for every alarm triggered. For example, after the fourth alarm is set off, enemies will fortify positions around the map and wait for you. The smoothest way forward in the game is to remain invisible, select non-obvious routes, and utilize diversions to pass guards. The game is a combination of problem solving and quick action. Attacks must be swift, silent, and decisive to ensure success. //Pandora Tomorrow// introduced a two-on-two multiplayer mode, pitting two very differently equipped teams against each other. //Chaos Theory// further evolved that mode and introduced a co-operative mode. This mode plays out very much like the single player mode, yet features myriad moves that may only be performed by both players acting as a team. The co-op storyline in Chaos Theory and the Xbox version of Double Agent parallels that of Sam's in single-player mode, acting on information he obtained or providing support in the field. To ensure that the trident-goggles remain unique to Fisher, the co-op spies have only two lenses that are red or blue. //Double Agent// introduces a new morality factor. As the subtitle implies, Fisher becomes a double agent, assuming the identity of a wanted criminal and is recruited by a terrorist ring. The new mechanic is that Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign you to assassinate a person, while you may be instructed by the NSA to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling your mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent. A fifth game, named '[|Splinter Cell: Conviction]', is in the making, in which Sam Fisher is a wanted man, after his involvement with terrorist activities in 'Double Agent', and has changed his appearance in order to remain undetected.media type="youtube" key="ZV_8QQArBvw&hl=en" height="355" width="425"