YU-GI-OH

media type="custom" key="609099" media type="custom" key="491218"media type="custom" key="491214"media type="custom" key="491212"





SOI-JP001 Fire/Pyro/10/0/0 This card cannot be Normal Summon. This card cannot be special summon other than sending 3 face-up Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate. Ultra/Ultimate Rare SOI-JP002 Light/Thunder/10/4000/4000 This card cannot be Normal Summon. This card cannot be special summon other than sending 3 Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, opponent cannot choose other monsters as target of attack. Ultra/Ultimate Rare //Image tirée de la publicité à la télé japonaise. // SOI-JP003 Dark/Demon/10/4000/4000 This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice 3 Demon sub-type monsters on your field. Whenever opponent summon a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn. Ultra/Ultimate Rare SOI-JP004 Water/Warrior/4/800/1200 This card cannot be Normal Summon. This card can only be special summon by sending a [E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this card is face-up on the field, this card have the name [E-Hero Bubbleman]. Destroy the opponent's monster battling with this card at the end of Damage Step. SOI-JP005 Earth/Warrior/2/300/600 When this card is successfully special summon, you may special summon any number of [Hero Kids] from your deck to the field. SOI-JP006 Light/Machine/6/800/2800 This card cannot be Normal Summon. This card can only be special summon by the effect of [Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can negate the attack of one of opponent's monster. Super/Ultimate Rare SOI-JP007 Light/Machine/7/2400/1800 This card cannot be Normal Summon. This card can only be special summon by the effect of [Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster on opponent's field with attack or defense strength higher than this card's. Ultra/Ultimate Rare SOI-JP008 Earth/Machine/2/100/800 When [Antique Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode. SOI-JP009 Earth/Machine/2/500/500 Sacriface this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards. SOI-JP010 Light/Machine/3/1100/600 When this card is face-up on the field, the name of this card is treated as [Cyber Dragon] Rare SOI-JP011 Wind/Machine/3/1000/1000 When this card is attacked by opponent's monster when in face-down defense mode, damage calculation would not be deal and this card would become an equipment card onto the attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster. Rare SOI-JP012 Earth/Machine/3/1600/1500 The attack and defense strength of this card is increased by 100 for each Machine sub-type monsters on the field other than this card. SOI-JP013 Earth/Machine/7/2500/800 When this card is Normal Summon put two counters on this card. This card cannot be destroy as result of battle. When this card battle, at the end of Damage Step flip a coin. If it's head, remove a counter from this card. When this card do not have counters on it and battle, destroy it at the end of Damage Step. Super/Ultimate Rare SOI-JP014 Dark/Warrior/4/1400/1000 When this card is successfully Normal Summon, give control of this card to opponent. During each End Phase, opponent chooses a card in this card's controller's Graveyard and remove it from the game. SOI-JP015 Wind/Warrior/4/1000/600 In additional to the normal attack, this card can attack another time during Battle Phase for each [Chain Slasher] in your Graveyard. SOI-JP016 Light/Warrior/4/1700/800 When this card is successfully summon, reversed summon, or special summon, for each [Successor of Magic Sealing] in your Graveyard, name a main-type. When this card attack monsters with the named main-type, destroy them without going into damage calculation. SOI-JP017 Fire/Pyro/4/1500/1000 This card is not affect by effect of Trap cards. SOI-JP018 Earth/Insect/1/?/? This card attack and defense strength is equal to the number of token monsters on the field x500. SOI-JP019 Earth/Insect/2/800/800 When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster with attack strength of 1500 or less from your deck to hand. SOI-JP020 Earth/Insect/2/200/300 When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode. When this card is face-up on the field, negate the effects of all Continuous Magic and Continuous Trap cards. SOI-JP021 Earth/Insect/4/2400/0 When this card battle, at the end of Damage Step opponent draw a card. Rare SOI-JP022 Earth/Insect/5/2000/500 This card cannot be Normal Summon. This card cannot be special summon other than by sending two Magic/Trap cards on your field to Graveyard. Instead of this card attacking, you can destroy a Magic/Trap card on opponent's field. SOI-JP023 Earth/Insect/6/2400/600 When this card attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. SOI-JP024 Earth/Insect/8/2800/2600 This card cannot be Normal Summon. This card cannot be special summon other than by removing 2 Insect sub-type monsters from your Graveyard. When this card does battle damages to opponent, send the top card from opponent's deck to Graveyard. Rare SOI-JP025 Water/Aqua/1/100/100 When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap cards on your field, you can special summon this card to your field. This effect cannot be activate if a [Yomigaeru] is face-up on your field. Rare SOI-JP026 Devil Frog Water/Aqua/3/1200/800 This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300. SOI-JP027 Light/Spellcaster/4/2000/0 This card can't be normal summon. This card can only be special summon by the effect of [Ordeal of Princess]. During your Standby Phase, gain Lifepoint equal to the number of monster on your field x800. Rare SOI-JP028 Dark/Spellcaster/4/2000/0 This card can't be normal summon. This card can only be special summon by the effect of [Ordeal of Princess]. During your Standby Phase, do damages to opponent's lifepoints equal to number of opponent's monsters on the field x600. Rare SOI-JP029 Dark/Demon/3/1000/600 When this monster successfully direct attack opponent, do damage to opponent equal to number of monsters in opponent's Fusion deck x100. Rare SOI-JP030 Amplified Malice Dark/Undead/4/700/1000 When this card is face-up on the field, during opponent's standby phase, for each [Amplified Malice] in your Graveyard, discard a card from the top of opponent's deck. SOI-JP031 Water/Plant/3/1000/1000 This card's attack strength is increase by number of [Grass Phantom] in your Graveyard * 500. SOI-JP032 Earth/Rock/4/1000/2000 When this card is destroy while in face-down defense mode other than by battle and send to Graveyard, special summon this card to your field with original attack and defense strength switch. SOI-JP033 Light/Dragon/5/1500/900 When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard, you get one of the following effect. You cannot get the same effect more than once. > Super/Ultimate Rare > SOI-JP034 > **Goddess of Extermination - Ruin** > Light/Angel - Ritual/8/2300/2000 > Descended by [End of the World]. You must sacrifice cards from your hand and/or field with total levels of 8. When this card would destroy an opponent's monster in battle, this card can continue to attack once again. > Super/Ultimate Rare > **King of the End - Demise** > Dark/Demon - Ritual/8/2400/2000 > Descended by [End of the World]. You must sacrifice cards from your hand and/or field with total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card. > Super/Ultimate Rare > SOI-JP036 > **Frog Sandeath** > Water/Aqua - Fusion/8/2500/2000 > [Death Frog] + [Death Frog] + [Death Frog] > When this card is Fusion Summon, it can only be done by the above cards. This card's attack strength would be increase by 500 for each [Yomigaeru] in your Graveyard. > SOI-JP037 > **Hero Heart** > Magic - Normal > This card can only be activate when you choose a face-up monster with [E-Hero] in its name on your field. Half the attack strength of the chosen monster, and it can attack two times during a battle phase. > SOI-JP038 > **Magnet Circle LV2** > Magic - Normal > Special Summon a Machine sub-type monster from your hand with Level 2 or lower. > SOI-JP039 > **Antique Gear Factory** > Magic - Normal > Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice. > SOI-JP040 > **Antique Gear Drill** > Magic - Normal > This card can only be activate when there's a monster with [Antique Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activate during this turn. > SOI-JP041 > **Martyr of Phantoms** > Magic - Normal > This card can only be activate when your have two or more cards in your hand, and you have face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms Token] (Dark/Demon/1/0/0) in attack mode to your field. > Rare > SOI-JP042 > **Cyclone Boomerang** > Magic - Equipment > This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the equipped monster by 500. If the equipped monster is destroy by other cards' effect and send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent equal to number of destroyed Magic/Trap cards * 100. > Rare > SOI-JP043 > **Seal of Heritance** > Magic - Equipment > This card can only be activate when you have 3 monsters with the same name in your Graveyard. Choose one of those monsters and special summon it on to your field, and equipped this card onto it. When this card is destroy, destroy the equipped monster. > SOI-JP044 > **Ordeal of Princess** > Magic - Equipment > This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran]. > The attack strength of the equipped monster is increased by 800. When the equipped monster destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru], or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your hand or deck to the field. > SOI-JP045 > **Photon Generator Unit** > Magic - Quickplay > This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field. > SOI-JP046 > **End of the World** > Magic - Ritual > This card is needed for descendance for [Goddess of Extermination - Ruin] and [King of the End - Demise]. From your hand and/or field, sacrifice monster cards with the total level same as the monster to be Ritual Summon. > SOI-JP047 > **Antique Gear Castle** > Magic - Continuous > Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices. > Super/Ultimate Rare > SOI-JP048 > **Reincarnation** > Magic - Continuous > Monsters sacrifice for Ritual Summons would not goes into Graveyard, but owner's deck instead. Shuffle the deck afterward. > SOI-JP049 > **Super Junior Showdown!** > Trap - Normal > This card can be activate when opponent's monster declare attack. Negate that battle, and a monster in face-up attack mode with attack strength lower than that monster on opponent's field and a monster in face-up defense mode with defense strength lower than that monster on your field would battle instead. At the end of that battle, Battle Phase would end. > SOI-JP050 > **Miracle Kids** > Trap - Normal > Until End Phase of this turn, decrease the attack strength of an opponent's monster by number of [Hero Kids] in your Graveyard * 400. > SOI-JP051 > **Attack Reflector Unit** > Trap - Normal > This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special summon a [Cyber Barrier Dragon] from your hand or deck. > SOI-JP052 > **Damage Condenser** > Trap - Normal > This card can only be activate when you receive battle damages, and discard a card from your hand. Special summon a monster from your deck to the field with attack strength lower than amount of battle damages received in face-up attack mode. > Super/Ultimate Rare > SOI-JP053 > **Karma Cut** > Trap - Normal > Discard a card from your hand. Remove a face-up monster on opponent's field from the game. If there're monsters card with the same name as the removed card in opponent's Graveyard, remove all of those cards from the game. > Rare > SOI-JP054 > **Lost Next** > Trap - Normal > Choose a face-up monster on your field. Send a monster with the same name as that monster from your deck into Graveyard. > SOI-JP055 > **Generation Change** > Trap - Normal > Destroy one face-up monster on your field. Add the card with the same name as the destroyed card from your deck to hand. > SOI-JP056 > **Full Burst** > Trap - Normal > After this card is activate, send your entire hand to Graveyard. Do damages to opponent equal to number of cards send this way * 200. > SOI-JP057 > **Successful Rating 0%** > Trap - Normal > Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard. > SOI-JP058 > **Option Hunter** > Trap - Normal > This card can only be activate when a monster card on your field is destroy in battle and sent to Graveyard. Increase your lifepoints equal to the original attack strength of the destroyed monster. > Rare > SOI-JP059 > **Goblin's Perfunctory Action** > Trap - Counter > Pay 500 lifepoints, negate an activation of a Magic card, and return that Magic card back to owner's hand. > Rare > SOI-JP060 > **Malfunction** > Trap - Counter > Pay 500 lifepoints, negate an activation of a Trap card, and return it set. > Rare
 * Divine Flame Emperor - Uria**
 * Descending Thunder Emperor - Hamon**
 * Phantom Emperor - Ravel**
 * E-Hero Bubbleman Neo**
 * Hero Kids**
 * Cyber Barrier Dragon**
 * Cyber Laser Dragon**
 * Antique Gear**
 * Antique Gear Cannon**
 * Proto Cyber Dragon**
 * Instantaneous Bomber**
 * Machine King - Prototype**
 * Giant Battleship - Covered Core**
 * Guide of Another Dimension**
 * Chain Slasher**
 * Successor of Magic Sealing**
 * Tenkabito Shien** ("
 * Conqueror of Heaven - Shien**")
 * Parasitic Body Dani ("Kisentai Dani")**
 * Gokipon**
 * Silent Insect**
 * Chainsaw Insect**
 * Ooarikuikuiari ("Giant Anteater Eating Ant")**
 * Saber Bettle**
 * Devildozer**
 * Yomigaeru (Yomi Frog)**
 * Devil Frog**
 * Princess - Pikeru**
 * Princess - Kuran**
 * Memory Crusher**
 * Amplified Malice**
 * Grass Phantom**
 * Sandmoth**
 * Divine Dragon - Excelion**
 * Increase this card's attack strength by 1000.
 * When this card destroy an opponent's monster, this card can attack once more in continuous
 * When this card destroy an opponent's monster and send it to Graveyard, do damage to opponent equal to the attack strength of the destroyed monster.

Cartes Yugioh Ultimate Rare (11)
Divine Flame Emperor - Uria - SOI-JP001 > Descending Thunder Emperor - Hamon - SOI-JP002 > Phantom Emperor - Ravel - SOI-JP003 > Cyber Barrier Dragon - SOI-JP006 > Cyber Laser Dragon - SOI-JP007 > Giant Battleship - Covered Core - SOI-JP013 > Divine Dragon - Excelion - SOI-JP033 > Goddess of Extermination - Ruin - SOI-JP034 > King of the End - Demise - SOI-JP035 > Antique Gear Castle - SOI-JP047 > Damage Condenser - SOI-JP052

Carte Yu-Gi-Oh Ultra Rare (4)
Divine Flame Emperor - Uria - SOI-JP001 > Descending Thunder Emperor - Hamon - SOI-JP002 > Phantom Emperor - Ravel - SOI-JP003 > Cyber Laser Dragon - SOI-JP007

Carte Yugioh Super Rare (7)
Cyber Barrier Dragon - SOI-JP006 > Giant Battleship - Covered Core - SOI-JP013 > Divine Dragon - Excelion - SOI-JP033 > Goddess of Extermination - Ruin - SOI-JP034 > King of the End - Demise - SOI-JP035 > Antique Gear Castle - SOI-JP047 > Damage Condenser - SOI-JP052

Cartes Yu-Gi-Oh Rare (14)
Proto Cyber Dragon - SOI-JP010 > Instantaneous Bomber - SOI-JP011 > Chainsaw Insect - SOI-JP021 > Devildozer - SOI-JP024 > Yomigaeru - SOI-JP025 > Princess - Pikeru - SOI-JP027 > Princess - Kuran - SOI-JP028 > Memory Crusher - SOI-JP029 > Martyr of Phantoms - SOI-JP041 > Cyclone Boomerang - SOI-JP042 > Karma Cut - SOI-JP053 > Option Hunter - SOI-JP058 > Goblin's Perfunctory Action - SOI-JP059 > Malfunction - SOI-JP060